Skills Overview
20 skills across 4 categories to master
Skill Categories
Skills are organized into 4 categories:

- Gathering (5) - Mining, Woodcutting, Excavation, Harvesting, Fishing
- Combat (12) - Swords, Daggers, Polearms, Staves, Axes, Blunt, Archery, Magic, Artillery, Unarmed, Defense, Acrobatics
- Crafting (2) - Crafting, Enchanting
- Misc (1) - Building
That's 20 skills in the base mod. Taming is an optional 21st skill that only activates with Alec's Animal Husbandry installed (via the Taming content pack). A few production skills (Repair, Alchemy, Cooking) are reserved for a future release.
Gathering Skills
| Skill | How to Level |
|---|---|
| Mining | Break stone and ores |
| Woodcutting | Chop logs and trees |
| Excavation | Dig soil and dirt |
| Harvesting | Harvest plants and crops |
| Fishing | Catch and reel in fish |
View detailed gathering guide →
Combat Skills
| Skill | How to Level |
|---|---|
| Swords | Deal damage with swords |
| Daggers | Deal damage with daggers |
| Polearms | Deal damage with spears |
| Staves | Deal damage with melee staves |
| Axes | Deal damage with axes |
| Blunt | Deal damage with clubs and maces |
| Archery | Deal damage with bows |
| Magic | Cast spells with wands and spellbooks |
| Artillery | Use bombs and guns |
| Unarmed | Deal damage without weapons |
| Defense | Take damage in combat |
| Acrobatics | Run, swim, and stick your landings |
The in-game label for Defense is "Block"; these docs use Defense.
Crafting Skills
| Skill | How to Level |
|---|---|
| Crafting | Craft items |
| Enchanting | Enchant items |
| Repair | Planned for a future release |
| Alchemy | Planned for a future release |
| Cooking | Planned for a future release |
Enchanting is live; the planned skills (Repair, Alchemy, Cooking) are inactive placeholders. Smithing and Cooking are arriving a different way: as content-pack skills shipped by the MMO Skill Stations Pack in a later stations release, not as built-in placeholders - see shipping a skill in a pack below.
Misc Skills
| Skill | How to Level |
|---|---|
| Building | Place blocks |
| Taming | Tame and bond with creatures - optional, requires Alec's Animal Husbandry (Taming pack) |
View detailed crafting guide →
Adding a skill
The roster above isn't fixed. A content pack can ship a whole new skill: one JSON file per skill under Server/MMOSkillTree/CustomSkills/ (the uppercased filename becomes the skill id), zipped and dropped into Mods/ (see Building the zip). mods/mmoskilltree/custom-skills.json stays the owner-side quick tweak that still wins last. See Custom Skills: shipping a skill in a pack for the field reference.
XP and Leveling
- XP values vary based on what you interact with (rare ores give more XP than common stone)
- Leveling uses a hybrid OSRS-style formula - early levels are achievable, endgame requires dedication
- Level 100 requires approximately 11 million XP per skill on the default curve
- Work stations grant XP per cycle when RPG Stations and the MMO Skill Stations Pack are both installed (the Sawmill splits Woodcutting and Crafting XP per cycle) - see Add-ons and Work Stations
- CozyTales Fishing catches train Fishing when that mod is installed, retunable per catch in
xp-maps.json's FISHING block - see Integrations
XP Requirements
The default curve (baseXpPerLevel: 300, levelScaleMultiplier: 200 in skill-config.json), computed from the shipped hybrid formula. A server owner can retune both knobs to make leveling faster or slower.
| Level | XP Required | Difficulty |
|---|---|---|
| 10 | ~14,000 | Early game |
| 25 | ~95,000 | Early-mid |
| 50 | ~435,000 | Mid game |
| 80 | ~2,270,000 | Late game |
| 100 | ~11,000,000 | Endgame mastery |
Weapon material also affects combat XP per hit (Crude tier through Legendary tier) - see the combat guide's material tiers table.