Work Stations

Press use on a station block, work a cycle at a time, and earn steady experience for it

What a station is

A station is a block you work rather than a menu you open. Press use on one and you are pulled into a third-person work view, or sit down and work it hands-free; either way you convert materials one cycle at a time, and each finished cycle pays out a small, steady amount of experience. It is deliberately diegetic: no screen full of numbers to parse, just a block, a material, and a rhythm.

What you need installed

Work stations are not part of the base MMO Skill Tree jar. Four things have to be present together before anything station-related shows up at all:

  1. 1

    MMO Skill Tree

    1.7.1 or newer.
  2. 2

    ZiggfreedCommon

    2.3.0 or newer, the shared library every MMO Skill Tree install already needs.
  3. 3

    RPG Stations

    1.1.1 or newer, the standalone companion mod that runs the station engine itself. MMO Skill Tree 1.7.1 ignores an older one.
  4. 4

    MMO Skill Stations Pack

    1.1.1, the content pack that wires the stations into your skills and adds their characters, quests and achievements.

All four, or nothing

Without RPG Stations and the MMO Skill Stations Pack both installed, MMO Skill Tree shows nothing station-related at all, so a server that does not use them never sees them. See Standalone companion mods for downloads and install order.

Who hands them out

With the MMO Skill Stations Pack installed you cannot craft a station: two characters in the Forgotten Temple hand them out through their quests. They stand side by side across the landing from the Adventurer's Guide.

  • Sawyer Marn, a Kweebec with a hatchet, hands over the Sawmill through his quest Timber Rights.
  • Enchanter Orrin, an Outlander priest with a book, builds both Disenchanting Tables through his questline.

The temple's Adventurer's Guide introduces each of them once you have finished Among the Stones, the tutorial quest that sends you down to the temple. Ask the Guide "Who's the one with the hatchet?" or "Who's the one with the book?" and take A Word with Marn or A Word with Orrin; each needs only Among the Stones and the stations feature switched on. Marn can send you to Orrin too ("Who's the priest next to you?"). Ask Marn or Orrin for work before you have been sent to them and they tell you to go and see the Guide first.

The Sawmill

The first station: turn a wood family's logs into that same family's planks.

Skills trained
Woodcutting + Crafting
Payout
Split per cycle
Tool
Sharper = more XP
Luck
Bonus copy chance
  • Experience splits per cycle. Every finished cycle pays both Woodcutting and Crafting experience at once, not one or the other.
  • A sharper tool earns more. Working the Sawmill with a better axe raises the experience you earn per cycle.
  • A lucky cycle can roll a bonus copy. The higher your luck climbs, the rarer the bonus copy of that cycle's output can be.
  • A session ends with a summary panel. It lists everything you made and how much experience each skill earned, plus a small flourish if you finished at least one cycle.

The Disenchanting Tables

Place a piece of gear on a Disenchanting Table and press use: your character unmakes it in one long ritual. The Greater Disenchanting Table runs the same ritual on three pieces at once and pays more. Enchanter Orrin, beside Sawyer Marn in the Forgotten Temple, builds both for you through his questline; with the pack installed neither can be crafted (see Who hands them out).

  • Every piece pays Enchanting and Crafting XP: 30 and 15, more for better gear (double for a mithril piece).
  • A trained enchanter works faster. Your Enchanting level shortens the ritual.
  • Luck sizes the essence. Each piece gives up Essence of Life, and luck makes Essence of the Void and the rarer finds turn up more often.
  • Gear carrying ability enhancements can go on the table like any other piece.
  • Orrin's Shelf. Once you have collected the reward for The Lesser Table, Enchanter Orrin's conversation opens a shelf that sells a Wooden Earth Wand and a Tribal Blowgun for 30 Essence of Life each, taken from your bag, with no limit on how many you buy. Nothing else in the game hands a player either one, and the achievement Every Blade, a weapon of each of fifteen families unmade at a table, wants both.

What ships now, and what is finished and queued

RPG Stations 1.1.1 and the MMO Skill Stations Pack 1.1.1 ship the Sawmill, the Disenchanting Table and the Greater Disenchanting Table.

The Anvil (gear enhancement with rolled stat bonuses) and a fish-preparation counter, along with the Smithing and Cooking skills they train, are finished and queued for a later release rather than cut.

The engine is already fully authorable

Everything the engine can do, multi-action stations, multi-station walks, enhancement stamping, conditional loot, and the puppet performer, ships in full today and is authorable by any pack right now. Only the Sawmill's and the Disenchanting Tables' content ships today; a pack author does not have to wait for a future MMO Skill Tree update to build the next station.

A content pack can also add a brand-new skill outright, the same way one already adds a mastery track, a quest, or a shop entry. Nothing in this release's own packs uses that yet; it is what Smithing and Cooking will arrive as when the Anvil and the fish counter ship. See Custom Skills: skills from a content pack.

Cosmetic flair unlocks

A quest, an achievement, or a mastery node can unlock a named sound-and-particle flourish for a station. It is purely cosmetic, kept forever once unlocked, and a server owner can grant or revoke one directly.

XP and output during a session

Nothing a station does lands on the corner notification feed. While you work one, the skill XP it earns, every stack it hands you and the run itself each take a row on the shared progress-bar panel in the top-left column, the run's own ledger, and those rows stay up together until you step away from the bench. A lucky find takes a gold row of its own. Out in the world, XP moves a bar on the bottom-left panel instead; see The bar panels.

Authoring your own station

The station schema itself, its assets, actions, and configuration, belongs to the RPG Stations mod and is documented in that mod's own docs, not here. Once you have a station authored, packaging it follows the same rule as every other content pack: zip the folder and drop it into your server's Mods/ folder. See Building the zip.

Gating reads the tool you're working with

A dialogue option, an NPC, or a station itself can check a stat, a held item, or the quality of the tool in a player's hands, with no plugin code. At a station, that same vocabulary reads the tool you are working the station with, rather than whatever else you happen to be holding.