Work Stations
Press use on a station block, work a cycle at a time, and earn steady experience for it
What a station is
A station is a block you work rather than a menu you open. Press use on one and you are pulled into a third-person work view, or sit down and work it hands-free; either way you convert materials one cycle at a time, and each finished cycle pays out a small, steady amount of experience. It is deliberately diegetic: no screen full of numbers to parse, just a block, a material, and a rhythm.
What you need installed
Work stations are not part of the base MMO Skill Tree jar. Four things have to be present together before anything station-related shows up at all:
- 1
MMO Skill Tree
1.6.0 or newer. - 2
ZiggfreedCommon
The shared library every MMO Skill Tree install already needs. - 3
RPG Stations
The standalone companion mod that runs the station engine itself. - 4
MMO Skill Stations Pack
The content pack that defines an actual station (the Sawmill) for the engine to run.
All four, or nothing
The Sawmill
The first station: turn a wood family's logs into that same family's planks.
- Experience splits per cycle. Every finished cycle pays both Woodcutting and Crafting experience at once, not one or the other.
- A sharper tool earns more. Working the Sawmill with a better axe raises the experience you earn per cycle.
- A lucky cycle can roll a bonus copy. The higher your luck climbs, the rarer the bonus copy of that cycle's output can be.
- A session ends with a summary panel. It lists everything you made and how much experience each skill earned, plus a small flourish if you finished at least one cycle.
What ships now, and what is finished and queued
RPG Stations Since 0.1.0 and the MMO Skill Stations Pack Since 0.1.0 ship the Sawmill, and only the Sawmill. The first station gets a full shakedown before the rest follow.
The Anvil (gear enhancement with rolled stat bonuses) and a fish-preparation counter, along with the Smithing and Cooking skills they train, are finished and queued for a later release rather than cut.
The engine is already fully authorable
A content pack can also add a brand-new skill outright, the same way one already adds a mastery track, a quest, or a shop entry. Nothing in this release's own packs uses that yet; it is what Smithing and Cooking will arrive as when the Anvil and the fish counter ship. See Custom Skills: skills from a content pack.
Cosmetic flair unlocks
A quest, an achievement, or a mastery node can unlock a named sound-and-particle flourish for a station. It is purely cosmetic, kept forever once unlocked, and a server owner can grant or revoke one directly.
The XP banner during a session
Rapid experience gains from the same skill while you are working a station collapse into one updating banner instead of a stack of separate popups, the same way picking up a stack of items already reads. Outside a station session, experience notifications behave exactly as they always have.
Authoring your own station
The station schema itself, its assets, actions, and configuration, belongs to the RPG Stations mod and is documented in that mod's own docs, not here. Once you have a station authored, packaging it follows the same rule as every other content pack: zip the folder and drop it into your server's Mods/ folder. See Building the zip.
Gating reads the tool you're working with
Related
- Standalone companion mods - downloads and install order for RPG Stations and the MMO Skill Stations Pack.
- Custom Skills: skills from a content pack - how Smithing and Cooking will ship when their stations do.
- Publishing & Translations - zipping and installing a pack.