Work Stations

Press use on a station block, work a cycle at a time, and earn steady experience for it

What a station is

A station is a block you work rather than a menu you open. Press use on one and you are pulled into a third-person work view, or sit down and work it hands-free; either way you convert materials one cycle at a time, and each finished cycle pays out a small, steady amount of experience. It is deliberately diegetic: no screen full of numbers to parse, just a block, a material, and a rhythm.

What you need installed

Work stations are not part of the base MMO Skill Tree jar. Four things have to be present together before anything station-related shows up at all:

  1. 1

    MMO Skill Tree

    1.6.0 or newer.
  2. 2

    ZiggfreedCommon

    The shared library every MMO Skill Tree install already needs.
  3. 3

    RPG Stations

    The standalone companion mod that runs the station engine itself.
  4. 4

    MMO Skill Stations Pack

    The content pack that defines an actual station (the Sawmill) for the engine to run.

All four, or nothing

Without RPG Stations and the MMO Skill Stations Pack both installed, MMO Skill Tree shows nothing station-related at all, so a server that does not use them never sees them. See Standalone companion mods for downloads and install order.

The Sawmill

The first station: turn a wood family's logs into that same family's planks.

Skills trained
Woodcutting + Crafting
Payout
Split per cycle
Tool
Sharper = more XP
Luck
Bonus copy chance
  • Experience splits per cycle. Every finished cycle pays both Woodcutting and Crafting experience at once, not one or the other.
  • A sharper tool earns more. Working the Sawmill with a better axe raises the experience you earn per cycle.
  • A lucky cycle can roll a bonus copy. The higher your luck climbs, the rarer the bonus copy of that cycle's output can be.
  • A session ends with a summary panel. It lists everything you made and how much experience each skill earned, plus a small flourish if you finished at least one cycle.

What ships now, and what is finished and queued

RPG Stations Since 0.1.0 and the MMO Skill Stations Pack Since 0.1.0 ship the Sawmill, and only the Sawmill. The first station gets a full shakedown before the rest follow.

The Anvil (gear enhancement with rolled stat bonuses) and a fish-preparation counter, along with the Smithing and Cooking skills they train, are finished and queued for a later release rather than cut.

The engine is already fully authorable

Everything the engine can do, multi-action stations, multi-station walks, enhancement stamping, conditional loot, and the puppet performer, ships in full today and is authorable by any pack right now. Only the Sawmill's own content ships in this release; a pack author does not have to wait for a future MMO Skill Tree update to build the next station.

A content pack can also add a brand-new skill outright, the same way one already adds a mastery track, a quest, or a shop entry. Nothing in this release's own packs uses that yet; it is what Smithing and Cooking will arrive as when the Anvil and the fish counter ship. See Custom Skills: skills from a content pack.

Cosmetic flair unlocks

A quest, an achievement, or a mastery node can unlock a named sound-and-particle flourish for a station. It is purely cosmetic, kept forever once unlocked, and a server owner can grant or revoke one directly.

The XP banner during a session

Rapid experience gains from the same skill while you are working a station collapse into one updating banner instead of a stack of separate popups, the same way picking up a stack of items already reads. Outside a station session, experience notifications behave exactly as they always have.

Authoring your own station

The station schema itself, its assets, actions, and configuration, belongs to the RPG Stations mod and is documented in that mod's own docs, not here. Once you have a station authored, packaging it follows the same rule as every other content pack: zip the folder and drop it into your server's Mods/ folder. See Building the zip.

Gating reads the tool you're working with

A dialogue option, an NPC, or a station itself can check a stat, a held item, or the quality of the tool in a player's hands, with no plugin code. At a station, that same vocabulary reads the tool you are working the station with, rather than whatever else you happen to be holding.