Getting Started

Learn how to install and start using MMO Skill Tree

Installation

MMO Skill Tree 1.7.4 requires a Hytale Update 7 (0.7.x) server; the jar's manifest targets >=0.7.0-pre.0 <0.8.0, and it does not load on Update 6. It also needs Ziggfreed's CommonLib 2.5.1 or newer: on an older one the mod stays unloaded and the server log names the version it wanted. RPG Stations is optional, but one older than 1.1.1 is not used, and the mod then runs without stations.

ZiggfreedCommon is required

MMO Skill Tree depends on a separate jar, ZiggfreedCommon. The server must load it before the MMO Skill Tree jar or the mod fails to fully initialize. It is not just a dependency shim: it owns the quest and achievement engines and their admin family /zigprogress, the branching dialogue engine, NPC placement, the shared economy behind /zigcommerce, feedback moments (toasts, sounds, broadcasts, with a neutral default file for each), the in-world quest tracker, and the placed-block ledger, and it ships neutral default shelf and grade words in all nine bundled languages. See ZiggfreedCommon for the owner's map of what it owns, and Add-ons for the full companion ecosystem.
  1. 1

    Install ZiggfreedCommon

    Download ZiggfreedCommon-2.5.1.jar (or newer) from CurseForge and place it in your server's mods/ folder. This must load before the MMO Skill Tree jar.
  2. 2

    Install MMO Skill Tree

    Download the .jar file from CurseForge and place it in the same mods/ folder.
  3. 3

    Add packs and companion mods (optional)

    The official content packs and the optional companion mods each install the same way (a download into mods/), but which needs what is its own subject: Add-ons: install order is the one walkthrough for the full stack.
  4. 4

    Start the server

    Configs are auto-generated in mods/mmoskilltree/. The shared library writes its own owner files and runtime stores under mods/ziggfreedcommon/.
  5. 5

    Start playing!

    Jump in and start earning XP.

Two ways to customize

A quick tweak goes in an owner file under mods/mmoskilltree/. Anything you want portable or shippable is a content pack, a folder of JSON zipped up and dropped into the same mods/ folder, so an update never overwrites it. See Content Packs as the primary route for customization.

Upgrading from 1.7.0?

1.7.4 moves MMO Skill Tree onto Hytale Update 7 and won't load on Update 6, so update the game, ZiggfreedCommon (to 2.5.1) and the mod together. Take the Update 7 release of everything you run beside it as well: RPG Stations 1.1.1, MMO Mob Scaling 1.2.2 and each content pack (their versions are on Add-ons). If you set your own XP for Goblin_Ogre, move it to Goblin_Glutton, since Update 7 removes the ogre. If you applied the Balanced RPG, Hardcore Survival or Adventure Explorer preset, your server keeps its own copy of their quests: in their files under mods/ziggfreedcommon/quests/, change each step that names Goblin_Ogre to an ENCOUNTER_DEFEATED step on the Feastmaster's fight, Dungeon_Feastmaster_Encounter, as the presets now do. The 1.7.4 patch notes have the rest.
Coming from 1.6.x? Update the same way, then drop in the new jar. MMO Mob Scaling's mobs are tuned against this version's defense caps, so update the two together: either one alone feels wrong. Nothing in mods/mmoskilltree/ needs converting: your bonus-drops.json, mob-drop-commands.json and every pack's bonus-drop files work as before, and your players' notification and quest tracker choices carry over onto the menu's Settings tab. Two things to expect: Power Level reads differently on every server (it is never saved, so nothing is lost; if you tuned mob scaling by hand against the old numbers, look at it again), and a content pack that ships a hand-harvest bonus row needs 1.7.0. The 1.7.0 patch notes have the rest.
Coming from 1.5.x or older? Start with Upgrading to 1.6.0: run /mmomigrate for a plain-language report of every older file, what boot already converted on its own, what it can convert for you (--action=owner --confirm=yes, with backups made first), and what needs your hand. Content packs go through the web Migration Converter instead.

Your First Steps

Once installed, simply play the game! You'll gain XP automatically by:

  • Mining blocks (ores, stone, gems)
  • Chopping trees
  • Digging soil, sand, and dirt
  • Harvesting plants and crops
  • Fishing at water
  • Crafting items
  • Building structures
  • Fighting enemies with various weapons

Breaking your first block triggers a short introductory quest that hands you two reusable tools: a Skills Menu Scroll (right-click it to open the skills menu) and an Objective Book (right-click it to open the menu on your quests), so you never have to remember a command just to check your progress. You can also craft an Objective Book by hand from one Light Leather and two Plant Fiber, under Tools in the hand-crafting menu.

Essential Commands

One command opens everything:

CommandDescription
/xpOpen the main UI - skills, rewards, quests, boosts, Records, and settings
/xpdisplay 10Only show XP gains ≥ 10

Understanding the UI

Skill Overview (/xp)

The main hub for all your skill progression. Use /xp to open it.

Skill Overview page showing skill cards with levels, progress bars, and buffs
  • Skill Cards - Each skill displays as a card showing name, level, progress bar, color-coded buff labels, tier progress, and next reward hint
  • Total Level Card - A special summary card showing your combined level, total XP, and aggregate buffs
  • Category Color Coding - Cards have colored accents: green for Gathering, red for Combat, orange for Crafting, purple for Misc
  • Quick-Action Buttons - Each card has buttons to open the Skill Tree, Rewards, and Boost pages directly
  • Buff Bar - See all active combat bonuses at the top (Damage, Block, Crit, Lifesteal)
  • Filter by category: Gathering, Combat, Crafting, Misc
  • Every menu page shares the tabs down the left: your skills, Boosts, Abilities and Mastery, then the Almanac, Quests, Achievements, Records and Reputation when there is something in them (Records, where every player ranks, your skill levels included, shows while your server keeps stats), and Settings (/ziggui opens the same menu). While a season runs, the Almanac tab shows its name and picture on a second line
  • The skill cards take the whole page; your tracked quests are on the Quests tab and the quest tracker, and your pinned achievements on the Achievements Overview

Skill Tree Page

Access the skill tree by clicking the "Skill Tree" button on any skill card in the /xp overview.

Skill Tree page showing reward tiers with locked, available, and claimed statuses
  • Navigate between skills with arrow buttons
  • See tier status: LOCKED, AVAILABLE, CLAIMED
  • Claim rewards by clicking on available choices
  • Reset button to respec your choices

Next Steps