Patch Notes

Browse all version updates

User-friendly patch notes for each release. For the full developer changelog with technical details, see the Developer Changelog.

v1.0.5

Latest

Restored Mark of Death to the Daggers Lv 33 choice, added a new Magic Lv 47 choice that buffs your Arcane Missiles spell, and introduced an underlying "ability mod" reward type that lets future skill-

v1.0.4 - May 2026

A new consumable scroll for resetting a single skill of your choice via a picker UI, plus a configurable rested XP system.

v1.0.3 - May 2026

Two follow-on hardening tweaks for the placed-block XP guard shipped in 1.0.2, plus a modder-friendly fallback for routing custom weapons to a combat skill.

v1.0.2 - May 2026

A Settings menu hotfix and a new optional fishing-mod integration.

v1.0.1

Casting rework, plus a sweep of admin and skill-tree fixes. The legacy keys-7/8/9 mode is gone — active abilities now fire from two parallel input paths (keyboard ability keys *and* matching cast item

v1.0.0 - Active Abilities

1.0.0 ships active abilities for the first time. The plugin previously only granted passive stat rewards through skill trees. This 1.0 release adds 31 hotbar abilities plus a triggered-passive lattice

v0.16.1

- Acrobatics no longer requires hurting yourself to level up - The skill used to award XP only when you took fall damage and lived, which meant the fastest way to train it was to deliberately jump off

v0.16.0

- Removed five skills: Taming, Cooking, Smithing, Repair, Alchemy - These skills have been cut from the built-in roster. The plugin now ships with 20 built-in skills: five Gathering (Mining, Woodcutti

v0.15.0

- Fixed XP gains silently stopping after server restart - Players on permission setups where OP or a wildcard node grants every permission would stop receiving XP after a restart — every block break,

v0.14.4 - April 2026

- Combo finisher damage bonus - New COMBO_DAMAGE reward type grants a % damage bonus on the final hit of a combo chain. Server owners can author these rewards on any combat skill's tree to give high-l

v0.14.3 - April 2026

- Player-specific level caps via permission node - Server owners can now restrict an individual player's max level per skill (or globally) by granting a permission node. Useful for tiered access (free

v0.14.2 - April 2026

- Quest completion can now reset other quests - A quest can declare a resetsOnComplete list of other quest IDs. When the triggering quest is claimed, each target quest is fully reset (state, progress,

v0.14.1 - March 2026

- New "Monster Slayer" daily quest - Slay 30 hostile mobs for +3,500 Acrobatics XP and +3,500 Defense XP. Repeatable every 24 hours with auto-accept

v0.14.0 - March 2026

- Command-based mob drops - Configure commands that execute when specific mobs are killed. Each mob pattern supports multiple independent drop pools with their own chance, delay, and notification. Per

v0.13.4 - March 2026

- Notification batching for combat, XP, and luck - Combat effect notifications (critical hits, defense blocks, lifesteal heals, fall damage reduction), XP gain notifications, and luck bonus notificati

v0.13.3 - NPC Quests & Turn In

- NPC-bound quests - Quests can now be tied to specific NPCs via the npcViewId field. NPC quests are hidden from the main quest log until accepted — players discover them by interacting with NPCs

v0.13.2 - February 2026

- Enchanting XP from enchanting items - When SimpleEnchantments is installed, enchanting an item awards ENCHANTING skill XP automatically. XP scales with enchantment level — higher-level enchantments

v0.13.1

- Dedicated Elite Mobs section in Admin Dashboard - Elite mob settings now have their own section in the Admin Dashboard instead of being grouped under General Settings. The section includes the exist

v0.13.0 - Elite Hostile Mobs

- Tiered elite mob system - Hostile mobs can now randomly become elite when they spawn into the world. Elite mobs have boosted max health, deal more damage, and take less damage. Three default tiers s

v0.12.3 - February 2026

- Tiered elite mob system - Hostile mobs can now randomly become elite when a player engages them in combat. Elite mobs have boosted max health, deal more damage, and take less damage. Three default t

v0.12.2 - February 2026

- Command Rewards step replaces Item Requirements in the wizard - Step 3 of the Custom Skill Wizard now lets you configure command rewards (commands that run when the skill levels up) instead of item

v0.12.1 - February 2026

- Run a custom command when any XP boost is activated - Server owners can now configure a command that runs automatically whenever a boost is activated (permission boosts, admin boosts, and token acti

v0.12.0 - February 2026

- Skill icons on XP page - Each skill card on the Skill Overview page now displays an item icon beside the skill name representing the skill (pickaxe for Mining, longsword for Swords, bow for Archery,

v0.11.2

- Magic mastery cape - Reaching level 100 in Magic now awards a mastery cape with +30 Mana, +8% Signature damage, and light armor stats — matching the Staves cape's spellcaster focus

v0.11.1 - February 2026

- Built-in custom skills can now be disabled - Magic and Artillery now appear in the Built-in Skills table on the Custom Skills admin page with the same enable/disable toggle as the 22 core skills. Pr

v0.11.0 - February 2026

- Magic - A new combat skill for wands and spellbooks, split from Archery. Gain XP by dealing damage with any wand or spellbook. Includes a mana-heavy skill tree (350+ potential mana from tree rewards

v0.10.9

- Modded weapons now earn XP automatically - Added generic weapon-type fallback patterns to all combat skill XP maps so that weapons from other mods earn XP even without explicit configuration. For ex

v0.10.8

- Parry bonuses are now weapon-aware - The 4 parry stats (Counterattack, Reflect, Stamina Drain, Stun Damage) now respect combat targeting, matching how Damage, Critical Chance, and Lifesteal already

v0.10.7

- Fixed custom skills not showing skill tree or item reward buttons on the XP overview page - Custom skills were missing the "View Tree", "View Items" / "Claim Items" buttons on their skill cards, eve

v0.10.6

- Fixed daily harvest quest not tracking crop pickups - The "Harvest Season" daily quest was using a block-break objective type instead of item pickup, so harvesting crops via interactive pickup wasn'

v0.10.5

- Health Regen - New skill tree reward type that passively regenerates a percentage of your max health per second. Available in Defense (Lv65: +0.5%/s, Lv100: +1%/s) and gathering skill trees — Mining

v0.10.4

- Buff bar shows equipped weapon stats - The combat stats in the buff bar (DMG, CRIT, STEAL) now reflect your currently equipped weapon instead of showing the highest value across all combat skills. T

v0.10.3

- Misc category now appears in leaderboard filters - The Misc category (Building and custom misc skills) was missing from the leaderboard category filters. A new "Misc" filter button lets you view and

v0.10.2

- Define your own skills - Server owners can now create fully custom skills beyond the 22 built-in ones. Custom skills have a unique ID, display name, description, category (Gathering, Combat, Craftin

v0.10.1 - Parry Rewards & Scroll Recovery Quest

- Parry rewards in combat skill trees - When the Perfect Parries mod is installed, 7 melee combat skills (Swords, Daggers, Polearms, Staves, Axes, Blunt, Unarmed) and Defense now include parry-themed

v0.10.0 - Fishing Skill, Mod Integrations & White Label Fixes

- Fishing is now active - By default, killing fish and aquatic mobs awards Fishing XP. Minnows, Salmon, Crabs, Sharks, and more all grant Fishing XP based on their difficulty — no additional mods requ

v0.9.0 - Combat XP Modes & Item Requirements

- Damage-based combat XP - New combat XP mode where offensive weapon skills gain XP equal to damage dealt (1:1 ratio). A hit dealing 15 damage awards 15 XP. Simple and intuitive progression that scale

v0.8.15

- White-label configuration page - Server owners with the WHITE_LABEL entitlement can now edit branding settings directly from the admin UI. Access via the "White Label" button in the Actions section.

v0.8.14

- Getting Started - New introductory quest that rewards a Skills Menu Scroll for breaking your first block. Auto-accepts and auto-claims to welcome new players. The crafting recipe for the Skills Menu

v0.8.13

- White-label branding support - Server owners with the WHITE_LABEL entitlement can now customize the skill menu with their own branding. Configure your server name in mods/mmoskilltree/white-label.js

v0.8.12

- Skill Tree Reset Scroll - A consumable item that resets all skill tree reward selections. Hold for 3 seconds to reset your reward choices across all skills, allowing you to pick new rewards. XP and

v0.8.11

- Skills Menu Scroll - A new consumable item that opens the Skills menu when used. Left-click to instantly open your skills page without typing commands. The scroll is reusable and not consumed on use

v0.8.10

- Boost permissions now use native permission checks - The custom permissions.json file-based boost permission system has been replaced with native player.hasPermission() checks, ensuring compatibilit

v0.8.8

- Hidden quests - Quests can now be configured to stay invisible in the UI until specific conditions are met. Hidden quests automatically appear once the player starts them (via auto-accept or admin c

v0.8.7

- Added Kurabiye's Longbows mod support - All 10 weapons from the Kurabiye's Longbows mod now have default Archery XP values: 9 longbow variants matching their material tier (Adamantite, Cobalt, Thori

v0.8.6

- New Kill-Only Combat XP toggle - When enabled, offensive weapon skills (Swords, Axes, Polearms, Staves, Blunt, Daggers, Archery, Unarmed) only gain XP when you kill a mob, not on every hit. Defense

v0.8.5

- Fixed Acrobatics skill not gaining XP - The Acrobatics skill was not awarding any XP because its default XP values were never loaded. Acrobatics now correctly awards XP when players survive fall dam

v0.8.4

- Default quests are now auto-generated on every server start - Default quests are written to quests/_defaults/default-quests.json each time the server loads. This file is always overwritten, so defau

v0.8.3

- Underscore delimiter for boost commands - /mmoboost give and /mmoboost global now accept underscores as an alternative to pipes for separating arguments (e.g., /mmoboost give Ziggfreed_mining_2_30 i

v0.8.2

- Leaderboard toggle - Server owners can now show or hide the Leaderboard tab from the admin dashboard. When disabled, the Leaderboard tab is hidden from all sidebar pages (Skill Overview, Boosts, Que

v0.8.1

- Fixed crash when opening Quest page in a new world - Opening the Quest page before performing any quest-tracked action caused a server error. Players with no quest data (new world or first join) can

v0.8.0

- Fully configurable quests via JSON files - Define quests in mods/mmoskilltree/quests/ using JSON. Each quest has objectives, rewards, categories, prerequisites, and level requirements. An example fi

v0.7.9

- Item Rewards page now shows 5 cards per row - Reward cards are more compact, fitting an extra column so you can see more rewards at a glance without scrolling

v0.7.8

- Fixed combat XP exploit from non-hostile mobs - Players could farm combat XP by attacking passive creatures. Combat offense XP (Swords, Axes, Archery, etc.) is now only awarded when dealing damage t

v0.7.7

- New item-based XP tokens - Physical items that players consume (hold-to-use) to instantly gain XP in a specific skill. Available in 8 tiers from Fragment (100 XP) to Artifact (500,000 XP), each for

v0.7.6

- Color-coded buff labels - Claimed tree buffs on each skill card now display as individually colored labels instead of plain gray text. Colors match the buff type: red for damage, blue for defense, o

v0.7.5

- Skill overview redesigned as a card grid - The skill list on the main XP page now displays as a grid of cards (3 per row) instead of flat rows. Each card shows skill name, level, progress bar, XP, c

v0.7.4

- New in-game Skill Tree editor - Server owners can now customize skill tree reward tiers directly from the admin panel. Open /mmoadmin and click "Edit Skill Tree" to browse skills by category, view a

v0.7.3

- Mastering a skill now rewards a global XP boost token - Reaching level 100 in any skill now awards a 1.25x All-Skill Global XP Boost (30 min) token instead of the previous personal skill-specific bo

v0.7.2

- Fixed skill tree stat modifiers not updating after config changes - Players who were offline during a skill tree config edit (or when the server restarted after edits) would keep outdated health, st

v0.7.1

- Skill capes now provide armor stats - Each mastery cape has unique attributes themed to its skill, making them functional gear on top of prestige cosmetics

v0.7.0

- New language: Russian - Full Russian translation added as the 9th built-in language

v0.6.4

- Hide XP column in category/total views - The "Total XP" column is now hidden when viewing Total Level, Gathering, Combat, or Production leaderboard views. XP is only shown when drilling down to a sp

v0.6.3

- Fixed item reward commands not executing - Reward commands (like /give) could fail silently when triggered from the Rewards UI. Commands now execute reliably with proper timing between multiple item

v0.6.2

- Inventory space validation - Item rewards now check that you have enough inventory space before claiming

v0.6.1

- Hard cap on total XP multiplier - New maxBoostMultiplier setting (default: 5.0x) prevents runaway XP gains regardless of how many boosts are active

v0.6.0

Major overhaul of the command rewards system with a unified schema and override-based config.

v0.5.11

- New toggle in /mmoadmin - Enable/disable item rewards from command-rewards.json

v0.5.10

- Bulk XP command - Set XP for one, many, or all players at once

v0.5.9

- Permission-based skill visibility - When skill permissions are enabled, skills are now filtered throughout the UI

v0.5.8

- Compact buff bar - All active buffs shown in a single horizontal bar at the top

v0.5.7

- Global and personal XP boosts - Players can activate boosts that multiply XP gains

v0.5.6

- Configs now store ONLY overrides - Customizations are preserved across mod updates

v0.5.5

- Item Rewards Fully Disabled When Config Disabled - Complete protection when item rewards are turned off

v0.5.4

- Milestone XP display - When changing formula, basexp, or scale, shows XP required for milestone levels

v0.5.3

> ⚠️ BREAKING CHANGE: Leveling formula completely changed. XP requirements are higher at all levels, so existing players will have lower levels with the same XP. Use /mmoconfig formula --args=legacy t

v0.5.2

- Harvest Exploit Prevention - Players can no longer gain XP by placing and harvesting items

v0.5.1

- Target Player XP Command - OPs can now set other players' XP directly

v0.5.0

- Item Rewards at Skill Milestones - Receive item rewards when reaching specific skill levels

v0.4.9

- Deployable XP Exploit Fix - Totems and turrets no longer give combat XP

v0.4.8

- Placed Block XP Exploit Prevention - Players can no longer gain XP by breaking blocks they placed

v0.4.7

- Fixed leaderboard crash on multi-world servers - Leaderboard no longer crashes when players are in different world instances (e.g., dungeons, temples)

v0.4.6

- Fixed command permissions blocking all players - Commands like /mmoxp, /skilltree, and /xpdisplay were requiring permission nodes even when permission system was disabled

v0.4.5

- Keb's Katanas Mod Support - Added default XP values for katanas from the Keb's Katanas mod

v0.4.4

- Offline Player Leaderboard - Leaderboard now displays both online and offline players

v0.4.3

- Turkish Localization - Added Turkish (Türkçe) as a supported language

v0.4.2

- Disabled Luck for Crafting - Removed luck bonus from crafting due to critical item duplication bug

v0.4.1

- Mighty Staffs Mod Support - Added default XP values for staffs from the Mighty Staffs mod

v0.4.0

- Skill Tree Scrolling - Skill tree UI now scrolls when there are many tiers

v0.3.5

- Leaderboard Combat Skill Filters - Fixed combat category only showing 6 of 10 skills in the filter bar

v0.3.4

- Leaderboard Page - View player rankings accessible from ViewXpPage

v0.3.3

- Hungarian Localization - Added Hungarian (Magyar) as a supported language

v0.3.2

- Portuguese Localization - Added Portuguese (Português) as a supported language

v0.3.1

- Tier 7 Rewards - Added Level 65 milestone rewards for all 16 skills

v0.3.0

- Luck System (renamed from Double Drop) - Complete overhaul of bonus drop mechanics

v0.2.9

- Fixed critical hit notification - Now shows multiplier (x1.5) instead of total damage amount

v0.2.8

- 4 New Melee Combat Skills - Weapon types split from Swords/Axes for more focused progression:

v0.2.7

- Fixed Archery skill not gaining XP - Archery now correctly awards XP when dealing damage with bows, crossbows, wands, and other ranged weapons

v0.2.6

- /setmmoxp Command - Admin command to set player XP directly

v0.2.5

- Fixed BONUS_XP reward display - Now correctly shows the target skill name

v0.2.4

- Localization System - Full i18n support for all UI text

v0.2.3

- Dynamic Skill Tree Choices - Configurable number of choices per tier (up to 5)

v0.2.2

- Fixed double drops not working - Double drops now actually add bonus items to inventory

v0.2.1

- Fixed duplicate component error - Resolved IllegalArgumentException: Entity contains component type crash when multiple XP events fired in the same tick (e.g., breaking multiple blocks rapidly or co

v0.2.0

- Reward Effect Framework - Pluggable system for reward effects with handler registry

v0.1.1

- Settings Page - New in-game settings UI accessible via the Settings tab on ViewXpPage

v0.1.0

- Skill Tree System - Unlock XP bonus rewards at level milestones

v0.0.11

- Combat XP System - Full implementation of combat skills via CombatDamageEventSystem

v0.0.10

- Crafting XP - New CraftRecipeEventSystem awards XP when crafting items

v0.0.9

- Quick threshold commands - Set XP display threshold with /xpd 10, /xpd 20, /xpd 0, etc.

v0.0.8

- /mmoconfig reloaddefaults - Now properly saves config after reloading defaults (previously only applied in-memory)

v0.0.7

- ViewXpPage - New custom UI page for viewing skill stats

v0.0.6

- /mmoconfig reloaddefaults - New admin command to reset all XP values to built-in defaults from SkillDefaults.java

v0.0.5

- Comprehensive default XP values for all Hytale blocks based on official item database

v0.0.4

- Fixed issue with "harvesting" blocks not rewarding xp

v0.0.3

New skills added for developers to access via API

v0.0.2

- Changed default XP gain threshold for message display from 0 to 10

v0.0.1 - Initial Release

- Mining - Gain XP from breaking stone and ores