Reward Types
10 different reward types to build your character
Overview
Skill tree rewards are permanent bonuses that enhance your character. There are 10 different reward types, each tailored to specific skill categories.
All Reward Types
| Type | Effect | Offered By |
|---|---|---|
| Bonus XP | Gain more XP from actions | All skills |
| Max Health | Permanently increase health pool | All skills |
| Max Stamina | Permanently increase stamina pool | Gathering, Block, Acrobatics |
| Max Mana | Permanently increase mana pool | Staves (primary), Archery, Crafting |
| Damage | Deal more damage with attacks | Combat skills |
| Block | Take less damage from hits | Block, Gathering skills |
| Critical Chance | Chance for 50% bonus damage | Combat skills |
| Lifesteal | Heal when dealing damage | Combat skills |
| Luck | Chance for bonus resources | Gathering skills |
| Fall Reduction | Take less damage from falls | Acrobatics, Block |
Stat Rewards
Max Health
Increases your maximum health permanently. Applies via Hytale's EntityStatMap system.
- Typical values: +5 to +30 health per reward
- Stacks additively from multiple sources
- Reapplied automatically on config updates
Max Stamina
Increases your maximum stamina. Base stamina is 10, so rewards are scaled appropriately.
- Typical values: +1 to +3 stamina per reward
- Early tiers: +1, Mid tiers: +2, Master tier: +3
Max Mana
Increases your maximum mana. Players start with 0 mana by default.
- Staves skill offers the most mana (360+ potential)
- Archery offers high mana for spellcasters (290+)
- Physical combat skills offer minimal mana
Combat Rewards
Combat Targeting
Combat rewards (Damage, Critical, Lifesteal) can be configured to apply to specific weapon types:
| Target | Applies To |
|---|---|
| ALL | All combat (default, backward compatible) |
| MELEE | Swords, Daggers, Polearms, Staves, Axes, Blunt, Unarmed |
| RANGED | Archery (bows, wands, guns) |
| MAGIC | Magic abilities |
| Individual | Specific skill (e.g., SWORDS, DAGGERS) |
High-tier rewards (Tiers 8-9) offer "All Combat" bonuses as alternatives to skill-specific bonuses.
Damage
Multiplies your outgoing damage.
- Typical values: +2% to +10% per reward
- Applied in CombatDamageEventSystem before damage calculation
- Can target specific weapons via
combatTargetin config
Block (Defense)
Reduces incoming damage from all sources.
- Typical values: +2% to +10% per reward
- Capped at 90% maximum total reduction
- Named "Block" to distinguish from Hytale's built-in defense
Critical Chance
Chance to deal 1.5x damage on attacks.
- Typical values: +3% to +15% per reward
- Combat notification shows "Critical! (x1.5)"
Lifesteal
Heals you for a percentage of damage dealt.
- Typical values: +2% to +10% per reward
- Combat notification shows green "+X.X" heal amount
Utility Rewards
Bonus XP
Multiplies XP gains for the associated skill.
- Typical values: +5% to +20% per reward
- Stacks multiplicatively with multiple bonuses
- Display shows specific skill: "+5% Mining XP"
Luck
Chance for bonus resources when gathering.
- Typical values: +3% to +15% per reward
- Triggered on block breaks and item pickups
- Bonus item determined by luck loot table
- Display shows specific skill: "+5% Mining Luck"
Fall Damage Reduction
Reduces damage taken from falls.
- Acrobatics specializes in this (up to 60%)
- Capped at 90% maximum total reduction
Skill Category Themes
| Category | Primary Rewards |
|---|---|
| Gathering | Luck, Stamina, Block, Bonus XP |
| Physical Combat | Damage, Crit Chance, Lifesteal, Health |
| Magical Combat | Mana, Damage, Crit Chance |
| Block | Block, Health, Fall Reduction |
| Acrobatics | Fall Reduction, Stamina, Block |
| Production | Bonus XP, Health, Stamina, Mana |