Skill Trees

Unlock rewards at level milestones with the skill tree system

Overview

Each skill has a reward tree with 10 tiers unlocked at level milestones. As you level up, you can claim permanent bonuses.

Skill Tree page showing reward tiers with claim options
Override configmods/mmoskilltree/skill-tree.json

Tiers, milestone levels, and every claimable reward on the tree are edited here.

Owner config only

Skill-tree tiers and rewards are NOT a content-pack-authorable asset type. A content pack can reference the reward types the tree grants (for example an ability a pack ships still shows up as an ABILITY_UNLOCK option), but it cannot add or change a skill-tree node itself - that lives entirely in mods/mmoskilltree/skill-tree.json on the server owner's side.

Milestone Levels

TierLevelPick
151
2101
3151
4201
5302
6402
7502
8652
9803
101003

How to Claim Rewards

  1. Open /xp and click "View Tree" on any skill card
  2. Navigate to your skill using the arrow buttons
  3. Look for AVAILABLE tiers (orange status)
  4. Click on a reward to claim it
  5. For multi-select tiers, claim the required number of rewards

Tier Status

  • LOCKED - Level requirement not met
  • AVAILABLE - Ready to claim rewards
  • CLAIMED - All required rewards claimed

Resetting Rewards

Click the RESET button on the skill tree page to clear all claimed rewards for that skill and choose again. This is useful for respeccing your build.

Mana System

Players start with 0 mana - it must be earned through skill tree choices:

SkillMana PotentialNotes
Magic390+The spellcaster's path - wands and spellbooks
Staves345+THE melee mana class - bo staff masters
Crafting~300Moderate mana for enchanters
Block/Harvesting115-180Low-to-moderate mana for survivability
Gathering25-75Fishing offers the most of the gathering skills
Acrobatics/Building25-95Modest, not zero - Acrobatics offers more than Building
Other Physical Combat0-35Minimal - warriors use steel (Axes offers none)

Reward Stacking

Rewards from different tiers and skills stack:

  • Additive stacking for most stats (health, damage, etc.)
  • Multiplicative stacking for XP bonuses
  • Percentage reductions capped at 90% (defense, fall damage)

School Resistance nodes grant permanent resistance to one of the six damage schools (Fire, Ice, Lightning, Water, Arcane, Void). Resistance from multiple claimed nodes stacks, survives relogging and changing worlds, and is removed on a tree respec or full reset. See the School Resistance entry on the Reward Types page for the full reward-type reference.