v0.5.8 Patch Notes
What's new in v0.5.8
Skill Overview UX Redesign
- Compact buff bar - All active buffs shown in a single horizontal bar at the top
- Shows: XP Boost, Damage, Block, Crit, Lifesteal
- Bright color-coded values for easy reading
- Displays best values across all combat skills
- Inline skill buffs - Each skill row now shows claimed rewards inline
- Buffs appear below the progress bar:
+15 HP +5% DMG +3% LUCK - Values of same type are combined (e.g., +5 HP + +10 HP = +15 HP)
- See exactly what bonuses each skill provides at a glance
- Improved readability - Better contrast and sizing
- Lighter text colors for better visibility on dark background
- Larger font sizes for buff displays
- XP values show whole numbers for millions (1M instead of 1.2M)
- Wider skill name and XP columns
- Streamlined header - Stats moved to right side of title
- Total Level, Total XP, Skills count in compact layout
- More space for skill progress list
Permissions System
- Reload permissions command -
/mmoconfig reloadperms - Reloads boost permissions from permissions.json without restart
- Shows count of loaded boost permission templates
- Dynamic boost permissions - XpBoostService reads from permissions.json
- Boost permissions extracted from users and groups sections
- Refresh button in Boost page reloads permissions in real-time
- Supports wildcard permissions (
mmoskilltree.xpboosts.*)
Bug Fixes
- Total level calculation - Now excludes skills without XP map data
- Skills not configured in xp-maps.json don't count toward total
- More accurate representation of actual progress
- Block label - Defense renamed to "Block" in all 8 languages
- More consistent with in-game terminology
Combat Reward Targeting
- Targeted combat rewards - Combat bonuses can now apply to specific weapons/skills
- New
CombatTargetenum: ALL, MELEE, RANGED, MAGIC, and individual skills - MELEE includes: Swords, Daggers, Polearms, Staves, Axes, Blunt, Unarmed
- RANGED includes: Archery
- Rewards default to ALL (backward compatible with existing configs)
- "All Combat" rewards at high tiers - New reward options for combat skills
- Tier 8: +3% Damage (All), +3% Critical (All)
- Tier 9: +4% Damage (All), +4% Critical (All), +2% Lifesteal (All)
- Global bonuses as alternative to skill-specific bonuses
Config Compatibility
- No config version bump required -
combatTargetis optional with ALL default - Existing skill-tree.json files work unchanged
- Defense bonus remains global (applies when taking damage, not dealing)
Looking for technical details? View full developer changelog for v0.5.8