v0.5.3 Patch Notes

What's new in v0.5.3

⚠️ BREAKING CHANGE: Leveling formula completely changed. XP requirements are higher at all levels, so existing players will have lower levels with the same XP. Use /mmoconfig formula --args=legacy to restore the old formula.

Hybrid OSRS Leveling Formula

  • Complete formula overhaul - Combines OSRS exponential curve with quadratic floor
  •     Early/mid levels ~10% harder than previous quadratic formula
  •     Endgame scales exponentially (OSRS-style)
  •     Level 100 = ~10M XP (true endgame grind)
  • New XP requirements (with default settings):
  •     Level 10: ~14,270 XP
  •     Level 25: ~95,573 XP
  •     Level 50: ~446,222 XP
  •     Level 80: ~2,274,045 XP
  •     Level 100: ~10,000,000 XP
  • Config parameters:
  •     baseXpPerLevel (default: 300) - Quadratic floor component
  •     levelScaleMultiplier (default: 200) - OSRS exponential factor
  •     OSRS component uses 2^(level/7) - each level requires ~10% more XP than the last
  •     Quadratic floor ensures early/mid levels aren't too easy

Improvements

  • /mmoconfig formula - Switch between hybrid (OSRS) and legacy (quadratic) leveling formulas
  •     hybrid: OSRS exponential + quadratic floor (default, ~10M XP at level 100)
  •     legacy: Simple quadratic (~1.5M XP at level 100 with base=150, scale=2)
  • /mmoconfig reload - Now reloads ALL config files (was missing XpMaps, Luck, CommandRewards)
  • /mmoconfig reloaddefaults - Now resets ALL configs to built-in defaults

Bug Fixes

  • Item Rewards UI - Fixed crash when viewing Total Level rewards with more than 15 items per tier
  •     Now supports up to 30 items per tier (6 rows)

Looking for technical details? View full developer changelog for v0.5.3