v0.0.11 Patch Notes

What's new in v0.0.11

New Features

  • Combat XP System - Full implementation of combat skills via CombatDamageEventSystem
  •     SWORDS - XP for melee damage with longswords, daggers, spears, claws, staves
  •     AXES - XP for melee damage with axes, clubs, maces, battleaxes
  •     ARCHERY - XP for ranged damage with bows, crossbows, wands, spellbooks, guns, bombs
  •     UNARMED - XP for dealing damage without weapons
  •     DEFENSE - XP for taking damage from any source
  •     ACROBATICS - XP for surviving fall damage
  • Material-Tiered XP Values - Rare weapons give more XP than common ones
  •     Common (Crude, Copper, Tribal): 5-6 XP
  •     Uncommon (Iron, Bronze, Scrap): 7-9 XP
  •     Rare (Cobalt, Adamantite, Thorium): 20-32 XP
  •     Epic (Mithril, Onyxium): 45-55 XP
  •     Legendary (Flame, Void, Spectral): 55-70 XP
  • New Skills (in SkillType enum, not yet implemented)
  •     FISHING, TAMING, REPAIR, ALCHEMY, ENCHANTING, COOKING, SMITHING

Looking for technical details? View full developer changelog for v0.0.11